You can import and save each of these types of files as Texture Assets in the Content Browser. jpg), cubemaps (.exr), IES Profiles (.ies), volume textures, and render targets. This can include standard image types (.png and. There are multiple supported texture file types you can import into or create in Unreal Engine. Texture Assets are often used in combination with the Material Editor but can be used directly with some components in Unreal Engine, such as applying a cubemap to a Sky Light. The Texture Asset Editor provides a means for you to preview a Texture Asset and edit its properties, such as previewing specific color channels, making color adjustments directly in the Editor, modifying compression properties, and much more.
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